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1. No POS shield = Death for small WH corps - in Assembly Hall [original thread]
Didn't they say there will be miniature force fields around modular components? Your ship will be moored and be rendered invulnerable, allowing you to see what's going on. I don't see what the big issue is. As long as you properly fit and defe...
- by Pink Marshmellow - at 2012.08.23 02:45:00
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2. [Proposal] Make the Forcefield the target rather than the tower during POS Bashes - in Assembly Hall [original thread]
I found that it makes no sense that you can't hit ships behind the forcefield, yet when you fire at the tower, the missiles and turrets shoot through the shields to the tower. There is also the issue that you can only pos bash using long range o...
- by Pink Marshmellow - at 2012.08.23 01:21:00
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3. [Proposal] Remove default insurance - in Assembly Hall [original thread]
I agree with this Idea, you should only get insurance IF you paid for the insurance plan. If you didn't buy an insurance plan you should not receive any money whatsoever.
- by Pink Marshmellow - at 2012.07.08 00:56:00
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4. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
As someone who's flown in nullsec for a good amount of time, I agree that local is simply too much and too easy of an intel gatherer. The idea of stealth does not work when everyone is alerted of an intruder's presence. What I propose is a 30 se...
- by Pink Marshmellow - at 2012.06.15 03:21:00
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5. [proposal] limit gang links to a single grid - in Assembly Hall [original thread]
zero2espect wrote: +1. you could link this easily in the UI by adding it to the watch list. if the booster is "on grid" in your watchlist (whether you have him/her on the watch list or not) you get the bonuses. the booster could be in a differ...
- by Pink Marshmellow - at 2012.04.01 02:25:00
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6. [Issue] Titans and Tracking. - in Assembly Hall [original thread]
Do what you want with Titans, just leave Dreads alone. Dreads are disadvantaged against Titans in they are required to be in Siege Module to do any significant damage. Being in siege: Nerfs tracking by 50% Can't move, jump, or warp for 5 minut...
- by Pink Marshmellow - at 2012.02.13 20:11:00
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7. [proposal] limit gang links to a single grid - in Assembly Hall [original thread]
About t3 and command ship % bonuses being swapped, I disagree. A t3 does have a better bonus, but it can only mount and use ONE Link at a time, while a Command Ship can use THREE LINKS at a time. In order to get a T3 to use more link you have t...
- by Pink Marshmellow - at 2012.01.20 05:06:00
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8. [Proposal] War Dec Costs determined by Auction - in Assembly Hall [original thread]
Why not just make war deccing a corp 100 million and an alliance to be 500 million to 1 billion. This auction thing will be endless as every bid increases the time to 24 hours.
- by Pink Marshmellow - at 2011.12.27 22:43:00
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9. [Proposal] Make T2 original blueprints available to everyone - in Assembly Hall [original thread]
What bothers me more is that its called "INVENTION", You can't invent something that ALREADY HAS BEEN CONCEIVED AND MADE! Change the term invention to some other term. IT IS NOT INVENTION!
- by Pink Marshmellow - at 2011.12.27 21:47:00
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10. Unscannable setups revised - in Assembly Hall [original thread]
I cannot support this. It is working as intended, why else do you think CCP made it so that if Sensor strength is 1.05 time sig radius it makes it difficult to get scanned. If you did away with this then you made a set of defensive subs for all t3...
- by Pink Marshmellow - at 2011.05.31 17:38:00
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11. Skillpoint Clone Loss - Unfair - in Assembly Hall [original thread]
I have always upgraded my clone and I have never lost skillpoints, so I have a question. If you had 100 mil sp and you had only a 900,000 sp clone, would you sp go all the way down to 900,000 if you got podded?
- by Pink Marshmellow - at 2011.05.31 17:22:00
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12. Reducing Siege Module Penalties. - in Assembly Hall [original thread]
Originally by: Furb Killer Yes a supercap can speedtank a dread, if it orbits the dread at 500m, which is kinda impossible in any kind of realistic situation. Also I am pretty sure titans still do huge damage to battleships (except lol le...
- by Pink Marshmellow - at 2011.05.24 16:04:00
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13. Reducing Siege Module Penalties. - in Assembly Hall [original thread]
I strongly support this, the nerf to scan resolution is lame, a dread's role is not only anti-structure but anti-capital as well. Being limited to locking only 2 targets and taking forever to lock them makes it useless for target switching and FCi...
- by Pink Marshmellow - at 2011.05.24 07:11:00
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